Valeros

Background
Valeros is a good-hearted former mercenary whose longing for adventure convinced him to flee an arranged betrothal to a farmer's daughter. He trained himself in swordplay and spent many years as a mercenary, but now he fights for those in need. Though noble of heart and fiercely loyal, Valeros hides such sentiments under a jaded and crass demeanor, frequently observing that there is nothing better than an evening of hard drinking and soft company.

Skills
Valeros's starting basic skills are Melee and Diplomacy. The Armored Valeros equipment set adds the Fortitude skill.

Class and Roles
Valeros's starting class is Fighter. After any campaign's third adventure, Valeros can choose between two roles (equivalent to Pathfinder's archetypes) : Guardian or Weapon Master.

The Fighter is a balanced warrior, used both as a companion and weapon specialist. His powers generally boosts his combat prowesses or other character's combat abilities within the same location.

Guardians are adepts of the use of heavy armors and hold the line in the face of any assault, defending their allies from even greater foes. The role increases Valeros's Constitution abilities, focuses on Armors and furthers the synergy created with teamwork, shielding even allies.

Weapon masters are experts in the use of all weapons - be they bladed, blunt fired or thrown. These masterful warriors can turn any tool into a weapons of war. The role increases Valeros's strength abilities, focuses on weapons and adds ranged weapon skills to our lovely fighter.

Characteristics
{| class="article-table" !

Hand size
!Fighter !Guardian !Weapon master !Basic set !Advanced set !Goblin set {| class="article-table" ! rowspan="2" |
 * 4 ⇒ 6
 * 4 ⇒ 7
 * 4 ⇒ 6
 * }
 * }
 * }
 * }

Card list
! colspan="3" |Basic set ! colspan="3" |Advanced set ! colspan="3" |Goblin set !F !G !WM !F !G !WM !F !G !WM !Weapons !Spells !Armors !Items !Allies !Blessings {| class="article-table" ! rowspan="2" |
 * 5 ⇒ 8
 * 5 ⇒ 8
 * 5 ⇒ 8
 * 0
 * 0
 * 0
 * 3 ⇒ 5
 * 3 ⇒ 5
 * 3 ⇒ 5
 * 2 ⇒ 4
 * 2 ⇒ 4
 * 2 ⇒ 4
 * 2 ⇒ 4
 * 2 ⇒ 4
 * 2 ⇒ 4
 * 3 ⇒ 4
 * 3 ⇒ 4
 * 3 ⇒ 4
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * +S = Starting feat, A = Available (with card feat), N = Not Available

Proficiencies
! colspan="3" |Basic set ! colspan="3" |Advanced set ! colspan="3" |Goblin set !F !G !WM !F !G !WM !F !G !WM !Weapons !Light Armors !Heavy Armors
 * S
 * S
 * S
 * S
 * S
 * S
 * S
 * S
 * S
 * S
 * S
 * S
 * S
 * S
 * S
 * S
 * S
 * S
 * S
 * S
 * S
 * S
 * S
 * S
 * S
 * S
 * S
 * }

Skills
Powers are character-specific special abilities. They are either innate or active.

Basic skills
Basic powers are avai

Advanced skills
Advanced powers are obtained once the character has chosen his role trait. They are common to both roles.